David Mann
David Mann
3D Character Artist
Chicago, IL, United States of America

Summary

A 3D character artist just trying to get by. Slots work by day, indie/freelance by night.

Skills

Character ModelingLow-poly ModelingDigital SculptingHigh-poly ModelingGame DesignPre-viz3D Animation

Software proficiency

Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Marmoset Toolbag
Marmoset Toolbag
Unity
Unity
Photoshop
Photoshop
After Effects
After Effects
xNormal
xNormal
Quixel Suite
Quixel Suite
Substance Painter
Substance Painter

Experience

  • Lead 3D Artist at WMS Gaming
    Chicago
    November 2015 - Present

  • Senior 3D Artist at WMS Gaming
    Chicago, United States of America
    April 2010 - November 2015 (5 years 7 months)

    As Senior Artist, take the reigns in the development process of bonus games and 3D art development. Primary

    responsibilities include initial concept and pre-visualization of slot bonus games, carried throughout the production

    process. Design characters, props and environments, then take those designs through to complete, game-ready

    assets for in-house engines and Unity 3D.

    Highlights of 3D Projects:

    ● Reel 'Em In: Supercast​slot machine. Modeled, textured and animated the four pickable real-time

    characters, as well as various props and other assets.

    ● Wizard of Oz: Haunted Forest Gamefield XD​slot machine. Responsibilities included animation, camera

    direction, lighting effects, compositing for the Haunted Forest pick bonus game.

    ● Wizard of Oz: Ruby Slippers 2​slot machine. Redesigned Flying Monkey character models for modern

    engines and resolutions; rigged, and animated said model. Designed and choreographed Flying Monkey

    bonus feature, from pre-visualization to animation, then final render and compositing.

    ● Hasbro's Clue​slot machine. Concept development for many of the bonus games, creative design, character

    design, development, and animation. Scripting design concurrently with engineers to develop character

    "investigations" and interactions throughout environment during game-play.

    ● Warner Brother's Lord Of The Rings: Return Of The King​slot machine. Pre-viz development for major bonus

    game aspect of the slot machine. Design, modeling, texturing, and animation for various assets throughout

    the game.

  • Freelance Artist at Freelance
    Chicago, United States of America
    May 2008 - Present

    Covered various roles as a freelance artist, from children's book illustrator to art lead on volunteer game projects, to

    design consultant and character artist on mobile platforms.

    ● Developed character and prop assets for Rocketcat Games' “Dad By The Sword”​, coming soon to PC.

    ● Designed and developed art style and assets for Bouncy Drop​, a mobile game for iOS by Important Little

    Games

    ● Designed & animated graphic animations for team strategies for Third Pillar Racing​, a cycling team based

    out of San Francisco, CA.

    ● Designed game-play and art styles for various mod projects. Maintained art style and developed pipelines for

    asset design and development.

    ● Illustrated children's book based on the Irish mythological deity Manannan mac Lir, coming soon.

    ● Design Consultant for Pipeline, developed for Windows 7 phones by Evil Button Games.