David Mann
David Mann
Senior 3D Artist @ Level Ex
Chicago, IL, United States of America

Summary

Senior 3D Artist at Level Ex in Chicago, IL. We make rad things that help people!

Skills

Character ModelingLow-poly ModelingDigital SculptingHigh-poly ModelingGame DesignPre-viz3D Animation

Software proficiency

Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Marmoset Toolbag
Marmoset Toolbag
Unity
Unity
Photoshop
Photoshop
After Effects
After Effects
xNormal
xNormal
Marvelous Designer
Marvelous Designer
Substance Painter
Substance Painter

Experience

  • Senior 3D Artist at Level Ex
    Chicago, United States of America
    January 2018 - Present

    As Senior 3D Artist, establish best practices and art pipeline to support and maintain high standards for realism and visual fidelity in both mobile and VR products. Skills and responsibilities continually expanding, from the development of procedural tools and art generated within Houdini, to developing and testing for the latest in Virtual, Augmented, and Mixed Reality environments.

  • Lead Character Artist at Phosphor Studios
    Chicago, IL, United States of America
    September 2017 - January 2018

    As Lead Character Artist, manage a small team of 3D artists in the development process and best practices of character modeling, texturing and rigging.

    Responsibilities Included:

    ● Establish character development pipeline, from modeling tools to rigging methods for mo-cap animation.

    ● Investigate and promote best practices for art development pipeline throughout the company.

    ● Streamline best practices for a small team to deliver a wide variety of customizable character assets such as shirts, pants, and accessories.

    ● Investigate and develop a system for creating damage and wounds to characters on the fly, in real time.

  • Associate Lead 3D Artist at Scientific Games
    Chicago, United States of America
    November 2015 - September 2017

    As Associate Lead Artist, manage a team of 3D specialists in the development process and best practices of 3D art development over several simultaneous projects.

    Responsibilities Included:

    ● Ensure style and quality of art is maintained at every level of development.

    ● Investigate and promote best practices for art development pipeline throughout the company.

    ● Coordinate with customers' teams to ensure clear communication between designers and 3D artists throughout development cycles.

    Highlights of 3D Projects:

    ● The Simpsons slot machine. Contributed to the development of the City of Springfield in 3D, as well as a 3D Homer Simpson arm to be operated by players using the Leap Motion controller.

    ● Wizard of Oz: Munchkinland slot machine. Helped create some of the 3D Munchkins, and managed the development of other 3D characters and the Munchkinland environment.

  • Senior 3D Artist at WMS Gaming
    Chicago, United States of America
    April 2010 - November 2015

    As Senior Artist, take the reigns in the development process of bonus games and 3D art development. Primary

    responsibilities include initial concept and pre-visualization of slot bonus games, carried throughout the production

    process. Design characters, props and environments, then take those designs through to complete, game-ready

    assets for in-house engines and Unity 3D.

    Highlights of 3D Projects:

    ● Reel 'Em In: Supercast​slot machine. Modeled, textured and animated the four pickable real-time

    characters, as well as various props and other assets.

    ● Wizard of Oz: Haunted Forest Gamefield XD​slot machine. Responsibilities included animation, camera

    direction, lighting effects, compositing for the Haunted Forest pick bonus game.

    ● Wizard of Oz: Ruby Slippers 2​slot machine. Redesigned Flying Monkey character models for modern

    engines and resolutions; rigged, and animated said model. Designed and choreographed Flying Monkey

    bonus feature, from pre-visualization to animation, then final render and compositing.

    ● Hasbro's Clue​slot machine. Concept development for many of the bonus games, creative design, character

    design, development, and animation. Scripting design concurrently with engineers to develop character

    "investigations" and interactions throughout environment during game-play.

    ● Warner Brother's Lord Of The Rings: Return Of The King​slot machine. Pre-viz development for major bonus

    game aspect of the slot machine. Design, modeling, texturing, and animation for various assets throughout

    the game.

  • Freelance Artist at Freelance
    Chicago, United States of America
    May 2008 - January 2018

    Covered various roles as a freelance artist, from children's book illustrator to art lead on volunteer game projects, to design consultant and character artist on mobile platforms.

    ● Developed character and prop assets for Rocketcat Games' “Dad By The Sword”​, coming soon to PC.

    ● Designed and developed art style and assets for Bouncy Drop​, a mobile game for iOS by Important Little Games

    ● Designed & animated graphic animations for team strategies for Third Pillar Racing​, a cycling team based out of San Francisco, CA.

    ● Designed game-play and art styles for various mod projects. Maintained art style and developed pipelines for asset design and development.

    ● Illustrated children's book based on the Irish mythological deity Manannan mac Lir, coming soon.

    ● Design Consultant for Pipeline, developed for Windows 7 phones by Evil Button Games.