David Mann
David Mann
Character Artist
Chicago, IL, United States of America

Summary

I make character art!

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Skills

Organic ModelingHard-Surface ModelingDigital SculptingCharacter DesignPBR Texture Generation3D AnimationGame Design

Software proficiency

Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Marmoset Toolbag
Marmoset Toolbag
Unity
Unity
Photoshop
Photoshop
After Effects
After Effects
xNormal
xNormal
Marvelous Designer
Marvelous Designer
Substance Painter
Substance Painter
Houdini
Houdini

Experience

  • 3D Character Artist at Wave
    Los Angeles, United States
    February 2021 - Present

  • Freelance Artist at Freelance
    Chicago, United States of America
    May 2008 - Present

    Worked with numerous high-profile clients, providing character models and prop assets for everything from video games to board games. Open communication and collaboration with client art directors to deliver highly detailed, industry quality characters and other 3D assets. Selected projects include...

    ● Dad By The Sword, Rocketcat Games

    ● True Messiah, Sinister Design

    ● Labyrinthium, The Men Who Wear Many Hats

  • Senior 3D Artist at Level Ex
    Chicago, United States of America
    January 2018 - May 2020

    Established best practices and an art pipeline to maintain high standards for realism and visual consistency across mobile and VR products. Created characters and assets with medically accurate human anatomy under the scrutiny and supervision of top medical professionals. Facilitated and led education and mentoring sessions for Junior Artists. Selected projects include…

    ● 3D Art Lead on Pulm Ex, an award-winning pulmonology game for iOS and Android

    ● Built organic and hard surface asset development pipeline, from modeling tools to material generation, and visual effects.

    ● Collaborated with Graphics Engineers to design state-of-the-art visual effects and rendering techniques, attaining AAA-quality art within the confines of mobile and AR platforms.

  • Associate Lead 3D Artist at Scientific Games
    Chicago, United States of America
    November 2015 - September 2017

    Directed a team of 3D Artists in the development process and best practices of 3D art development across multiple concurrent projects. Guaranteed style and high-quality art at each level of development. Collaborated with customer teams, maintained open lines of communication at all times between Designers and 3D Artists to ensure each milestone of the development cycle was achieved. Selected projects include…

    ● Wizard of Oz: Munchkinland Slot Machine

    ● Developed art style and design pipeline for character development.

    ● Supervised the design, modeling, and animation of characters throughout the game.

    ● Warner Brothers’ Lord of the Rings: Fellowship of the Ring Slot Machine

    ● Created high-level sculpt of the Cave Troll, as well as low-poly game-ready model and PBR textures.

  • Senior 3D Artist at WMS Gaming
    Chicago, United States of America
    April 2010 - November 2015

    Led the development process of bonus games and 3D art development for multiple slot machines. Conceptualized and pre-visualized slot bonus games. Modeled characters, props, and environments in a variety of art styles, transforming concept art through to complete, game-ready assets for Unity. Selected projects include…

    ● Reel ‘Em In: Supercast Slot Machine

    ● Modeled, textured, and animated four pickable real-time characters, numerous props, and assets.

    ● Wizard of Oz: Ruby Slippers 2 Slot Machine

    ● Remodeled the Flying Monkey character models for modern engines and resolutions.

    ● Rigged and animated Flying Monkey character models.

    ● Pre-visualized, animated, rendered, composited, and choreographed Flying Monkey bonus feature.